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Six compositing artists. Over 800 shots. East Side Effects' Severance S2 breakdown reel is the clearest argument this year that lean teams and sharp pipeline discipline matter more than headcount.

Watch: East Side Effects' Severance Season 2 VFX breakdown reel
▶ Watch the breakdown on YouTube
Production

East Side Effects Delivered 800+ Severance S2 Shots with Six Compositors and a Customized Flow Pipeline

East Side Effects handled over 800 visual effects shots for Severance Season 2, covering the show's signature Zolly transitions between Innie and Outie states, snow and icy road enhancements, and blue screen composites. The studio worked in Nuke for compositing, Maya and Blender for CG, and 3D Equalizer for tracking. On-set supervision and prep were handled for the pre-strike portion of production, and shot tracking ran through a customized Flow (formerly ShotGrid) setup. VFX Supervisors Alex Lemke and Michael Huber led the team, supported by six named compositing artists and a matchmove supervisor.

The headline takeaway is what a small, pipeline-disciplined team can own when its tracking system is built around how the show actually moves, not around a vendor-generic template. Six compositors delivering 800+ shots is not a staffing win by accident.

More from East Side Effects →

The briefs
Watch: Introducing Canvas, the Next-Gen AI Compositor
Tools · AWN
Beeble's Canvas Puts Node-Based AI Compositing into a Single Production Environment
Beeble has launched Canvas, a node-based AI compositing system that lets artists combine live-action footage, background plates, masks, and AI-generated elements inside a single visual interface. The system includes native access to Beeble's SwitchX video-to-video transformation and SwitchLight PBR-pass generation models, plus integrated AI rotoscoping. A SwitchX API is now available for studios wanting to pipe Beeble's relighting directly into custom production software. If your team is evaluating where AI-assisted comp fits a real-world pipeline, Canvas is now a concrete test case rather than a concept.
Tools · CG Channel
Sapphire 2026.5 Adds Lens-Accurate Defocus and a Reworked Glare Effect Across Nuke, Flame, and After Effects
Boris FX has shipped Sapphire 2026.5 with two new effects: S_AdvancedDefocus, which simulates real-world lens bokeh, chromatic aberration, and lens dirt; and S_TextureRidges, a procedural noise tool that focuses random noise into smooth ridges. The existing S_Glare effect has been reworked with highlight isolation and cleaner ray falloff, and the Flare Designer adds per-element trigger controls. Over 100 new presets cover anime, sci-fi, and abstract motion design looks. The update ships for After Effects, DaVinci Resolve, Flame, and Nuke on Windows, Linux, and macOS. Perpetual multi-host licenses are priced at $3,075. If defocus work is part of your comp stack, this is worth evaluating against your current lens simulation approach before your next bid.
Mari Texture Library Free Assets
Tools · CG Channel
Foundry's New Mari Texture Library Launches with 120+ Free Commercial-Use Assets from Working VFX Artists
Foundry has opened the Mari Texture Library, a free online asset repository containing over 120 Smart Materials, Smart Masks, textures, brush textures, and HDRIs. Assets are licensed under a 3-clause BSD license, covering commercial use, and include contributions from artists including a former MPC Lead Texture Artist and a Framestore Senior Texture Artist. Textures go up to 8K JPEG, HDRIs are provided as 2K EXR. A free Foundry account is required to download. If you texture in Mari and have been building your own material library from scratch, this is a direct shortcut worth bookmarking today.
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Giant Pixel
3D Modeling Artist (3 Months Contract)
Giant Pixel · Krishnarajuram, India · 4d ago
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Lighting Technical Director (Mid & Senior)
Industrial Light & Magic · Mumbai, India · 1d ago
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▸ Featured reel
Sri Kanth reel
Sri Kanth
Senior Paint & Roto Artist with a decade at MPC, Jellyfish Pictures, Folks VFX, and Rotomaker. Based in Hyderabad.
Closing thought

The tools layer is compressing. Beeble ships AI compositing that didn't exist six months ago. Foundry opens a texture library that used to live in senior artists' folders. Underneath it all, six compositors deliver 800 shots on a prestige drama by building a pipeline shaped around the show. The artists pulling ahead are not the ones with the longest tool lists. They know which tool to reach for at which stage, and they build the workflow around the work. On a resume, it shows up in the specificity of what gets credited. Reply with the one pipeline decision you wish you had made differently on your last show.

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